How to remove edges from DGLHeteroGraph


I know that DGLGraph contains remove_edges function, but is there any equivalent for Heterogeneous graphs?

Currently, there isn’t an equivalent function for DGLHeteroGraph and they are assumed to be immutable. Would it be possible for you to remove edges in an edge list and then construct a DGLHeteroGraph from the edge list?

Yes, this is the method I’m using at this moment. I create graph each time, when I could normally remove edges.

In my case, this is not a problem, because I create graph few times, but I was curious if exists an other solution.

Thanks for your reply,
Great library :wink: